At 10:00 am on December 30th, the secrecy seal on Apple Vision Pro was officially lifted.

It was a sleepless night, and we watched almost all the foreign media review videos to sum up the highlights of this review for you. There are generous praise and outspoken complaints. Next, I will reveal the mystery of Vision Pro from the following five aspects:

Appearance design and wearing feeling

Screen display effect

Interactive experience

Software adaptation

Slot point summary

Vision Pro on the head, very high.

Vision Pro is not big, even smaller than any VR device we have known in the past, although it appears large on the official promotional map.

According to the wearing demonstration of The Verge, Vision Pro is not very obtrusive, and it fits the face very well (probably related to the host’s body shape), so in the videos of foreign media such as Marques Brownlee, iJustine, Wall Street Journal, it is more like a pair of ski goggles. Rather than a head display device.

Compared to the plastic VR headsets on the market today, the Vision Pro’s material is a natural extension of Apple’s previous design language. It’s made of magnesium and carbon fiber, and has an aluminum shell. In other words, it’s Apple’s style.

Before the “top” is worn, the biggest highlight is the physical parts surrounding the device. It’s no exaggeration to say that this is a collection of Apple products: the headband is like AirPods Max, and the knob is a large Apple Watch crown.

Tech blogger Marques Brownlee showed off the details of the Vision Pro’s packaging, which includes two styles of headbands.

Woven band is the most common one in our promotional pictures, a wide headband around the back of the head; double loop band can be adjusted by adjusting the length and tightness of the two bands to adapt to different head shapes.

Many reviewers agree that a double band is a lot more comfortable than a single band, even if it makes your hair look worse.

In addition, Brownlee received the Vision Pro’s own storage box, but note that it’s not standard, it costs $199 separately, and the texture is like a soft bread.

Vision Pro’s custom Zeiss lenses, individually packaged in a small box, are installed by magnetic attraction. However, according to The Verge’s feedback, the use of contact lenses will not affect the display effect at all.

The digital knob on the top of the device can be used to adjust the volume and immersion level. The Verge showed two immersion display effects in the evaluation, in which the semi-perspective mode can not only see the display picture, but also see the real environment around the screen.

The other side, which is symmetrical to the knob, is the exclusive button for taking space videos and photos. According to the verge’s tests, the sharpness of taking pictures and recording videos is far less than that of your iPhone.

After a period of use, the Vision Pro will be as hot as other devices, but according to The Verge’s test experience, it will not be hot, thanks to the built-in cooling fan of the device. To its credit, the Vision Pro’s fan doesn’t make a sound, vibrate, or even feel its presence when it’s working.

There is a fake one, which is called super 4K display screen.

In the pre-job training of Vision Pro, Apple explicitly requires its employees not to use the word “VR” in the process of presenting and publicizing to users. But The Verge gave Vision Pro certainty in its review: ”

It’s a VR headset” In short, it is a VR head display.

The reason why it is VR is very simple. Vision Pro is not an OST (pure optical perspective) solution-the environment we see in Vision Pro is a regenerative picture captured by the camera and displayed by the optical machine, not the environment itself.

But Vision Pro can almost fool your eyes and restore reality to the greatest extent, thanks to Vision Pro’s rich perception components.

Apple uses a combination of 12 cameras (2 RGB cameras, 4 lower view cameras, 2 outer view cameras, 4 inner infrared cameras) and 5 sensors (including 1 dToF sensor) to act as human eyes to make the external environment look as real as possible.

Another contributor is the device’s MicroOLED display, which has a total of 23 million pixels and measures just 7.5 microns, about the size of a red blood cell.

The top-of-the-line configuration allows the Vision Pro to achieve realistic “video pass-through,” that is, the ability to reproduce real scenes. The Verge recognizes the Vision Pro’s video pass-through, which they feel is the core of the Apple headset experience.

Vision Pro’s video pass-through latency is very low, with only 12 milliseconds between the shooting environment and the display screen, including the exposure time of the camera itself, so the actual data processing speed will be faster.

This response speed is not even a frame of delay, before watching the previous frame of video, the content of the next frame is ready. The Verge used actual tests to prove the authenticity of 12 milliseconds, and they swiped the phone with Vision Pro without screen distortion and jitter display.

However, the display effect of Vision Pro on the external environment varies according to the brightness of the light. In dark light, there will be more noise, which is also a common problem of all VR glasses.

 

Space operating system — using the body as a remote control

At present, the interaction mode of smart wearable devices can be roughly divided into three types:

The physical buttons on the surface of the equipment can be operated by sliding, pressing, rotating, etc.

External remote control devices, mobile phones, handles, rings, etc., are used as input devices.

Operate through gestures, voice, etc.

The interaction of Apple Vision Pro belongs to the third category, which requires the cooperation of hands, eyes and mouth, and is carried out very thoroughly: the eyes act as the cursor positioning (mouse cursor), the fingers are responsible for determining (right mouse button), and the voice acts as the input mode (keyboard).

The Verge commented, “This surpasses any hand-eye tracking system in the mass market.”.

Apple calls the system “Optic ID,” and the interaction is triggered whenever Vision Pro sees your eyes.

Optic ID allows users to simply look at the target they want to control, and then use the corresponding gestures to do anything with the interface in the display. When The Verge first experienced this feature, it felt “superpowered”.

The Wall Street Journal has also created the practical effect of “cyber cooking” through the arbitrary placement of timers in the space. For friends who love cooking and always forget things, Vision Pro has a place to play.

Moreover, Vision Pro’s external camera has a very wide recognition area, and Vision Pro can capture hand commands almost anywhere in the front half of the body.

Other head display devices generally need to put their hands in front of the screen to operate the information in the screen, while Vision Pro can use the most natural posture to issue hand commands, even if they put their hands on their legs and look ahead, they can easily achieve Optic ID interaction.

Software adaptation is an egg and a minefield.

The degree of software adaptation of visionOS is one of the difficulties for Vision Pro to enter the mass market. The big news is that Netflix, YouTube and Spotify Technology SA are not planning to launch apps for Vision Pro.

Although there are only more than 250 applications designed for visionOS, Apple can still make Vision Pro play a significant role through the hardware and software linkage within the ecosystem.

The Vision Pro will give the Mac a huge 4K virtual display, and the Mac’s keyboard and trackpad can be used directly as input devices for the Vision Pro.

The linkage with Mac is a good use scenario for the VR function of Vision Pro.

When Vision Pro sees the Macbook in front of it through “Video Direct”, it will display the “Link” option above it. After clicking, it can realize one-click screen projection, and the computer interface can be directly translated into the head display screen.

However, it should be noted that although the screen can be stretched to 50 inches, it is only a “single” display, and can not be “physically split” like connecting multiple displays to the Mac in real space.

Another point is that when connected to a Mac, you can continue to use the application in Vision Pro next to the window mapped by the Mac.

Relying on the continuous interworking function, you can use the keyboard and mouse of Mac to control Vision Pro.

When typing with a Bluetooth keyboard, the head-display screen will be above your hand, and a text preview window will appear, so you can see what you are typing. This is the first time that real AR computing functions have been provided on mainstream devices, and the boundaries between physical objects and virtual reality have been broken in these small functions.

Connecting to a Mac to use professional editing software such as Lightroom is the time when The Verge tested Vision Pro most like a productivity tool.

Linked to the iPhone

Linkage with the iPhone 15 Pro Max is what The Verge calls Vision Pro’s “best feature”: shooting space video on the phone and watching it on Vision Pro. Currently, the iPhone can capture video at 1080p 30 FPS or full 4K resolution.

Although there are not many AR functions, Vision Pro integrates many MR/VR features, especially in the immersive viewing mode, you can even choose the position you want to do, the imaging effect is very realistic, the color in the screen reflects the surrounding environment.

The Verge even thinks that this will be the biggest and best TV that many people have ever owned, and in many functions, it is also unmatched by traditional TV.

In general, visionOS is designed for eye tracking and is based on the iPad OS.

Still, there are clear differences between visionOS and iPadOS. VisionOS can run three operating systems at once, including iPad OS and Mac OS. If too many windows are displayed, they can be closed by Siri and double-clicking the knob, just like a Macbook sliding three fingers up to the desktop.

According to The Verge, “This is the most comprehensive window management system currently under consideration.”.

Next, enter the Tucao link.

1. Expensive-Expensive and heavy.

The weight of the device alone is 600 to 650 grams, and with the weight of the headband and blackout pad, it can almost catch up with the 12.9-inch iPad Pro (682 grams). Instead, the battery becomes part of the counterweight of the device. The split Vision Pro seems to solve the weight of the battery, but the center of gravity of the whole machine moves forward, which makes the Apple head less suitable for long-term wear.

So far, Vision Pro has no real VR games and fitness software, and few people are willing to move around with a tablet on their face.

2. Limited field of vision

Vision Pro doesn’t have the same vision as the human eye, it’s more like seeing the world through binoculars. And there are colored edges at the edge of the lens, where the resolution is not so good, so the field of view will be further compressed.

3. A little scary EyeSight

The EyeSight isn’t as good as it’s billed to be. It’s a slightly dark, reflective, low-resolution OLED screen, and it’s hard to see what’s on it when the ambient light is slightly brighter.

Simply put, the display effect is not as impressive as Apple’s promotional pictures.

Eyes are the windows of communication, and Vision Pro, which calls out “break the communication barrier,” actually fails to overcome VR’s isolation from the world. The Verge has repeatedly used “in there” to describe the feeling of using Vision Pro. There is no real eye contact between the user and the person they are communicating with, and the display itself is a bit “creepy.”.

4. Eye tracking is a little tiring.

While eye tracking is easy to use, it also causes some trouble: it can’t be done blindly. It forces you to look at the part you’re manipulating, which is the opposite of what we’re used to when we use input devices on our phones and computers, and it’s even distracting because few people pay attention to the position of the mouse, but on Vision Pro, you have to.

5. Face modeling-a cruel buyer’s show

Before you can make a Facetime video call, you need to build a model of yourself.

The Wall Street Journal showed the whole process of face modeling in its evaluation: Face Vision Pro to yourself, change the head position and facial expression according to the voice prompt, and the device can create the user’s 3D face in about a minute.

However, the generated cyber image is more rigid and looks like a wax figure. The Wall Street Journal’s host used Vision Pro to make a video call with a friend, which was criticized as “like too much Botox.”.

6. Hairstyle Killer-Headband

No matter what kind of headband, it will mess up the hair. Compared with the double loop band, the single loop woven band will be much better.

7. Loudspeakers that tell the world

The Vision Pro’s loud playback is an advantage, but too loud is a disadvantage. Unless you wear headphones, people around you can definitely hear what you’re doing.

The foreign media blogger of the first test also gave some summary comments to Vision Pro, and we selected three more pertinent ones:

Wall Street Journal: At the moment, Vision Pro offers a very good way to work and watch movies, so is it worth $3500? It depends on your wallet. But in 24 hours of using it, I can see Apple’s vision of the future here.

iJustine: The only problem is that a lot of the footage I showed you, it’s not as good as what the Vision Pro actually does, it actually looks so sharp and everything is so real.

You have to try it, and if you’re not going to buy one, get a friend to try it in guest mode.

Not only Apple but also many other brands, I think they will develop in the direction of spatial computing.

The Verge: Of all the questions that have come up in my mind since I first put on the Vision Pro, the first one is, of course:

* Would you like to use a computer that messes up your hair every time you put it on?

* If you wear makeup, would you like to use a computer that could ruin your makeup every time you wear it? * Would you like to use a computer that may be restricted by Disney from filming what you see?

* Do you want a computer that can’t easily share what you watch with others?

* Do you think your most luxurious TV should have HDMI input?

* Do you want to use a computer that performs poorly in dim environments?

* Would you like to use a computer that always monitors your hand movements?

Vision Pro is a product of many trade-offs, the biggest of which is that using Vision Pro is a lonely experience. This is acceptable for traditional VR headsets, which have been largely transformed into dedicated game consoles over the past decade, but as the main computing tool, this isolation is particularly abrupt.

I don’t want to work in Vision Pro. My work needs to be done in collaboration with people, and I prefer to be in the real world with them.

The above is a summary of the highlights of the world’s first test of Vision Pro. We can finally explore the true meaning of “spatial computing” from the perspective of the first batch of users. But because he has not yet experienced it personally, he can only say that he looks at plum to quench his thirst, and more details are still unknown.